5) Sloppy mechanics/design. There are multiple (multiple!!) gameplay innovations/choices that I love in DA2: the conversation system! the friend/rival system! the fact that you can romance any of the options regardless of gender! the existence of characters you can hit on but who will not return your feelings! the fact that your frigging family members are actually generated to look like you! But that gear situation where since I’m a specific class I can only equip certain gear and I can’t actually equip any of my party members so I am just constantly overloaded with stuff the game has coughed up that I literally would not be able to use under any circumstances is just LAZY. Similarly, the endless waves of magically appearing enemies instead of properly scaling difficulty: LAZY. And do I even need to mention the nine billion repeats of the same half a dozen areas? LAZYYYY.
4) I’m not that interested in gnawing on the whole total paucity of choice bone again but the lack of even the ILLUSION of meaningful choice in most instances was just annoying. How many times did I stand there while someone killed an innocent person right in front of me? Then there’s the fact that every single element of the main plot is completely unchanged no matter what you do even though there were numerous instances where, given a meaningful choice, you could actually have done something to affect the outcome, even if it was just going to be for an epilogue card! If you just want to tell me a static story, then fine. Tell me it! (Frankly, on a fundamental narrative level I don’t think you’re that good at it, but go for it anyway!) But don’t present or market it to me as something I have any kind of control over.
3) Poorly paced and super segmented narrative. Most of each act has shit all to do with the previous acts. I understand the whole tenuous thread thing and know that they tried to fix it with the (clumsy) framing device and they’re going for a whole little things becoming big things sitch, but it’s all mostly just disjointed, which goes for the character/relationship arcs as well. Which is sad because they could have salvaged the game for me if they were better. (Fenris! We banged! And you left! And then… we apparently didn’t talk about it for three years???? Yet you get all pissy when Zevran propositions me THREE YEARS LATER? Oh. I see.) Unfortunately, due to the way the relationships were structured to fit into the framing device, I felt like I didn’t really get to know most of the characters very well at all. And if I don’t know them, I don’t really care about them.
2) I am so fucking over the insertion of supernatural beings as stand-ins for oppressed minorities. I am not a werewolf or a vampire or a fucking mage, okay. Frankly, such analogies are usually just a way for people to pretend that they’re being socially conscious while still not being forced to tell stories about anyone but conventionally attractive white people, and I’m sick (and bored) to death of it.
1) It’s ableist as fuck. At least five major storylines I can remember off of the top of my head boil down to LOOK AT ALL THE EVIL THIS ~CRAZY~ PERSON HAS DONE! Cuz they’re ~*~*~crazy~*~*~!!1 And that’s not counting the entire mage storyline in and of itself presented as them just hulking out/losing it and literally becoming demons. I straight up find the level of ableism in the game sickening.
In conclusion, all of this mixed together in a giant knot of umbrage and disappointment in my gut that caused me to play Dragon Age 2 through, beginning to end, exactly once and then go, “Okay, I’m done now.” and never touch it again.